Introduction
Spelling Beast — Kids Learning. An educational mobile game designed to improve children’s spelling skills through interactive gameplay. I architected and implemented the back end using .NET, focusing on gameplay logic, progress tracking, custom-level creation, and reporting. Teachers and parents could manage content and view learning progress via detailed analytics; all synced across devices via cloud-based APIs.
The Challenge & Solution
I steered the technical direction, defining system boundaries and ensuring the solution adhered to best practices in distributed systems design. The mobile experience was designed with a mobile-first philosophy, ensuring intuitive navigation and performance on constrained devices.
Technologies & Architecture
I utilized C#, MySQL, Redis to construct the solution. C# served as the reliable backbone, offering strong typing and a rich standard library for complex business logic. MySQL played a crucial role in our technology stack. Redis was utilized as a high-performance caching layer to offload database pressure and speed up read operations.
Key Highlights
- Adaptive difficulty
- Progress tracking
- Offline mode
Impact
This project not only met its initial requirements but also laid the groundwork for future scalability.